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Grade6th Grade to 10th Grade
Resource typeGames
SubjectReading
FormatPDF, 14 pages
How was this made?Created by hand, with images from generation tools
Updated2026-10-26

The Hunger Games: Katniss — The Girl on FireCinna’s Branding Strategy Lab |

The Hunger Games: Katniss — The Girl on FireCinna’s Branding Strategy Lab | Grades 6–10

Explore branding, symbolism, media, and manufactured public image through The Hunger Games! In this no-prep lesson, students investigate Cinna’s decision to transform Katniss into the unforgettable “girl on fire” and analyze why one striking visual moment becomes such a powerful branding strategy.

Students examine how the costume connects to Katniss, District 12, and fire symbolism while considering how Cinna’s choices influence audience perception and potential sponsors. They then investigate the difference between effective branding and misleading manipulation and connect Cinna’s strategy to real-world examples of memorable public images.

What’s Included
- Teacher Directions & Overview
- Mini Research Questions
- 5-Step Group Activity
- 3 Student Investigation Pages
- Color & Black-and-White Versions
- Online Research Resources

Students Will Explore
- How Cinna creates the “girl on fire” identity
- Visual design and symbolic meaning
- Connections between Katniss, District 12, and fire
- Audience attention and sponsor appeal
- How memorable images become recognizable brands
- Authentic branding vs. misleading manipulation
- The relationship between attention, emotion, association, and memory
- Who benefits from a carefully constructed public image
- Real-world branding and media connections

Why Teachers Love This
- Designed for 1–2 class periods
- No complicated preparation
- Combines literary analysis with media literacy
- Moves beyond plot recall into deeper critical thinking
- Encourages students to support ideas with evidence
- Connects literature to branding and modern media
- Works individually, with partners, or in groups
- Includes color and printer-friendly versions

Perfect For
- The Hunger Games novel studies
- Media literacy
- Propaganda & persuasion units
- Symbolism
- Character analysis
- Literary analysis
- Critical thinking
- Small-group investigations
- ELA & Social Studies connections
- Enrichment or sub plans

Part of The Hunger Games: Propaganda, Media & Manufactured Reality Series
This is an independently created educational resource and is not affiliated with, authorized by, endorsed by, or sponsored by Suzanne Collins, her publishers, or related rights holders. A copy of the novel is not included.

Created by GR Creative Creations
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This resource is also part of a bundle with 9 other resources

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